Environment and Prop designs for an early game concept which did not proceed beyond pre-production stages, with permission granted to repost here. Here's a small snippet of what I did. Had a lot of fun working on these with the rest of the team!
Colour, mood and light exploration as well as deciding the function of the space done by me (rough LD blockout done by 3D, detail blockout and paintover by me)
Colour, mood and light exploration (rough blockout done by 3D environment based on concepts, detail blockout and paintover by me)
Colour, mood and light exploration (rough blockout done by 3D environment based on concepts, paintover by me)
Final Concept Shotgun
Final Concept Large door
Final Concept Small door
Final Concept Small door open
Final Concept Office chair (extra notes were added to make it easier for the junior 3D artist to block out and texture)